

The fact that she seems to adore Pratty obsessively doesn't help. Although, one thing I'm confused about-is Razzy a boy or a girl? Apparently Sugar calls her a girl, but Pratty said its a boy, and I'm sensing a trap here. Pressing to talk with Sugar is a neat touch-makes me wonder why other RPGs can't have your characters shoot the shit when you're just bumming on the world map or something. Also, don't get me started on how artificially grinding that labrynith seems-its as if the developers said "you know, fuck it, let's extend the game by 4 hours just by forcing them to run through this grind fest".Īll the above said, it still, it plays ALOT better than any of the Tales games, and I'm having a enjoyable time just messing around with the characters. and then again, I only forged them mainly because I don't feel like wacking a slime ball, then running back to dodge, then doing it again 500 times. I didn't have much of an incentive to forge swords past the novice knife till I started to do literally 1 hp damage to badguys.

The graphics are pretty first generation GBA, and all the battles seemed forced. Mine is friendly most of the time, but it punches my guy in the face seemingly at random, which makes my character afraid of making it mad.Īlthough the dialouge is pretty sharp and witty, I can't help but notice how average this game is. Supposedly the guardian beasts can have wildly varying personalities. Trying to balance the main character's attention between his (I'm playing a guy) guardian and Sanary is an interesting challenge. I like the battles, too controls respond nicely. Beating Chaves was a good challenge, took me a few tries before I was able to break his weapon before mine broke. Pretty interesting once you get into it a bit. On topic, I picked up SNSS the other day. Cool, too, but also hard as hell.Īnd then there's Emerald Weapon, where it takes every last second of the countdown to actually kill the thing.Īll of which make the games they're in better, I'd argue. The three-on-three boss fight in Baten Kaitos takes 20 minutes, at least. have to both "kill" it taking somewhere around 15 minutes, for example. NOTE: Fort dungeon and end game dungeon have major graphical issues.Click to expand.I seem to remember the one boss fight in Xenosaga Ep. It now functions more as a final reward for fully completing the game.Ĭheck the changelog to see more specific changes. Welcome to the strange world of Lyndbaum a sacred land linked to four magical dimensions, from which Summoners can call forth. By the time you obtain it, there is not much left to do in the game, which is why it has been reworked and massively improved to become the best weapon in the game. Ladle enjoyers rejoice, ladles are better than ever now.Īlso, Prominence Sword is one of the final weapons obtainable in the game. There are a few changes to weapons as well. Some postgame enemies have their drop rates increased, making getting powerful materials easier. Enemies that drop Mystic Ore now always drop 2. The grind for some materials has been lessened. Check the readme file the list of enemies that drop them.

That is why some enemies now drop the techniques of those human enemies. Human enemies have 255 DUR on their weapons which means that breaking them is unlikely. Most enemies have triple HP and damage with some exceptions for tougher bosses. If you are familiar with Swordcraft Story 2 Extreme Mode, this is more of the same.
